SUNDAY! SUNDAY! SUNDAY! ONE NIGHT ONLY! IN THIS CORNER. THE SUAVE! THE SILENT! THE FIGHTER PREVIOUSLY KNOWN AS SOUJI SETA! YU NARUKAMI! AND IN THE OTHER CORNER THE MISOGYNISTIC MONSIEUR, THE CAPTAIN OF CABBAGE, ALSO VOICED BY JOHNNY YONG BOSCH! TOHRU ADACHI!
That’s right ladies and gentlemen. Arc System Works, the creators of Guilty Gear and BlazBlue, have teamed up with Atlus to make a fighter based on Persona 4 called Persona 4: The Ultimate in Mayonaka Arena. Two favorite companies of yours truly have teamed up to bring a unique experience to fighters. How you may ask? Well, let’s look at how the system works so far.
First, you have a Persona. As if ArcSys was taking a page out of Capcom’s fighter game based on Jojo’s Bizarre Adventure, summoning your Persona can give you a few extra hands to lay down a smackdown. You could also draw parallels to Arc’s Arcana Heart as well, with your Persona giving you various types of buffs.
It seems P4: Ultimate will try to stay as close to the source material as possible. In some screenshots there are element symbols near the bottom of the HUD such as a flame with a note saying Lv. 0. You can also inflict status conditions with certain moves. So elements, levels, statuses and other RPG mainstays will seem to play some kind of function. There’s also a “one more” function a la the press turn system which nets you extra attacks if you damage the enemy’s weakness. Though here the “one more” seems to replace Roman/Rapid Cancels from Guilty Gear and BlazBlue. To represent the “All-Out Attack,” it seems there’s an analogue to the Dust mechanic from GG. Going “All-Out” will create the familiar dust cloud, vault the enemy, and allow you to follow up in midair. Once someone has taken enough damage, his or her super meter will instantly extend by 50% and enter some kind of desperation state. Lastly, there is a Burst gauge because what’s an ArcSys game without a Burst mechanic?
With all these mechanics in place, some of them Arc System Works staples we’ve come to know and love, we certainly may have a deep game with lots of potential. To put the icing on the cake, Aigis from Persona 3 is joining the fray, which will open many new possibilities for other fighters outside of the P4 party. Though the game will have only eleven characters, granted that this is Arc System Works, you can guarantee some DLC. So go ahead and sound off in the comments section. Who do you want confirmed for P4: Ultimate?
In other news, we have Persona 4: The Golden, a Playstation Vita port of P4 with added features such as 50% more voice acting, new costumes, dungeon co-op over the 3G network, the mysterious character Marie, new locations, new battle mechanics, and a mystery feature Atlus says “many fans requested.” The motivation for using the brand new technology of the Vita was that Atlus was dissatisfied with the limitations of Persona 3 Portable, which I would only recommend to those who have played P3: FES beforehand and want to relive it in the shoes of a girl. So this will definitely be something to look forward to as a “P4: FES” of sorts.
Now it is very curious that by making P4: The Animation, Ultimate, and The Golden, Atlus has gone back on their word three times. Earlier when Persona 4 was released, Atlus supposedly had “no plans to carry on with the game” and that Persona 4 was complete as is, but lo and behold we have two games and an adaptation in our midst. It kind of makes you wonder when P5 will ever come (granted it’s Arc System Works doing the fighter, so no loss of manpower there). Don’t get me wrong, I’ve always wanted to see a fighter based on Persona, and I’ll be waiting for all the extra goodies The Golden will have. But all I hope is that steady progress is being made on a new adventure with a new kid with hipster glasses or emo hair. All will be forgiven unless these titles crash and burn, which given what I’ve seen so far, is highly unlikely. Needless to say, these two titles will surely be day-one pre-orders in my book and I have high hopes that they will be quality games nonetheless.
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