Even if you’re not a sports fan, you have probably of the Jerry Sandusky sex scandal at Penn State University, which led to the firing of legendary coach Joe Paterno. I’m going to say it right now, but I disagree with the firing. Many people are going to disagree with me and will likely call me a Paterno apologist. I’m going to counter by saying the media and everyone else who is called for Paterno’s head, are irrational idiots. Let me make this very clear: I completely agree that Joe Pa made a HUGE mistake by not following up with his higher-ups. However, one mistake does not tarnish an entire life’s work of good deeds. He should have been allowed to finish out the season. Here are a few other things that come to mind:
Well I’m really late in putting this up, but with the impending Voltron: Defender of the Universe video game hitting PSN on November 29th, I figured I’d put this article up. At NYCC/NYAF, I was invited to a Voltron press panel where I got to meet some people involved with the Voltron franchise. I met Natalie So, the Mattell Brand Marketing Manager, and got some cool info about the the Voltron figures coming out. I also met Traci Todd, a Senior Editor at VIZ Media, who is overseeing the Voltron Force graphic novels. But the person I was most interested in meeting was Peter Armstrong, the Director of Product Development at THQ. I learned a great deal about the gameplay and ideas behind the Voltron: Defender of the Universe game coming out soon. Here’s a list of interesting details about the game:
- No matter what lion you choose, you’ll be doing something in the combined form. You won’t just be responsible for moving the leg.
- In the combined robot mode (which is only available for boss fights), the gameplay is turn based. During the attack stage, 1 player chooses an attack while the other players determine the power of the attack. When you defend, each player has to press a random button to defend and counter the Robeast’s attack.
- Peter said there were 3 types of gameplay: there’s the twin stick mode, which focuses on melee combat (clawing, grabbing) and where each player controls his or her lion with its own special abilities and weaknesses, turn-based mode, where the lions combine to fight a Robeast, and shoot ’em up mode, where the gameplay switches to a bullet hell type of mode when traveling between planets
- There’s also a “fourth” mode: when you’re in your individual lion, if your lion goes down, your pilot is ejected and must roam on foot while making repairs. He must fend off foot soldiers, and the other lions must protect him.
- Visually speaking, the dev team decided to go with a cel-shaded look. The game will also include clips from the original animated series.
- With a good team, Peter estimated that the Story Mode could be beaten in 5 hours. But there’s different levels of difficulty and leaderboards, making the replayability high.
- If the game does well, THQ would consider doing moar Voltron games.
- There will be DLC.
- At SDCC, they released Xbox 360 avatar costumes and accessories. Upon the launch of the game, players will be able to get their very own lion pet for their avatar.
So I know it hasn’t been long at all, but here I return with another mecha visual novel, Demonbane! Now I’m gonna go out on a limb and say that most of you only know Demonbane through powerlevel discussions (if at all). “OMG, Demonbane is the most powerful thing ever made!” “It can beat anything in half a second without even moving a joint!” etc. And I can’t deny any of this. The franchise has some seriously overpowered things. But guess what? That’s not what makes Demonbane great. What truly makes it great is that it’s a wacky, over the top adventure reminiscent of super robot shows of old complete with an interesting (and thematic!) plot and great character interactions.
Anime review time! Today I’ll be looking at Tiger and Bunny, the immensely popular show about superheroes. Produced by Sunrise and directed by Keiichi Satou (famous for creating The Big O), Tiger and Bunny came out of nowhere and captivated anime fans across the globe with its stunning visuals and rich cast of characters.
The story of Tiger and Bunny is as follows. Sternbild City is home to people called “Next,” who use their special abilities to protect the people as superheroes. Each of the city’s most famous superheroes work for a sponsor company, and their uniforms also contain advertising for real-life companies. Their heroic activity is broadcast on the popular television show “Hero TV,” where they accumulate points for each heroic feat accomplished, and the best ranked hero of the season is crowned “King of Heroes.”
Hey MoarPowah! Long time no see. Amidst all my Guoventures, I gift to you a short review of my all-time favorite manga, Watashitachi no Shiawase na Jikan (also know as Our Happy Hours). This 8-chapter story is by one of my favorite mangaka, Sahara Mizu (alternate pen name Yumeka Sumomo), whose art and prose is also just top notch.
A side note, but this story is an adaptation of novel by South Korea’s most popular female novelist, Gong Ji-Young. However, I’ve known plenty of adaptations gone bad, and regardless of the original, Yumeka’s adaptation is definitely the opposite of any sort of bad.
Without further ado, itadakimasu~
NOTE: Part 2 in “Judge’s Batman Extravaganza”
It’s been quite a while since I’ve done a review of any kind. The last thing I remember doing was…Gunpla Builders. The last game review I did was Fear 3. A big reason is that there hasn’t been a game that’s really engrossed me enough to sit through and determine a fair grade. Until Arkham City that is. I swear, it’s been a long time since a game has gripped me this much. Batman: Arkham City by Rocksteady Studios (published by Warner Bros. Interactive Entertainment) is everything I could have wanted in an action game. It truly is a worthy successor to Batman: Arkham Asylum. Let’s get started!