Fate/Zero is finally over. As it aired it kind of did a weird thing where it aired one part one season, and then the next part two seasons later. I guess that can kind of be normal for some series as multiple seasons, but Fate/Zero literally cut off halfway through the series. Worse, it ended the first “season” on a cliff hanger episode, so it was clearly meant to be continued. Since it did something different, I decided to review part 1 on its own merits. You can find that here. I’m not going to mention a lot of the intro info I mentioned in the last review, so I’d suggest starting from the first review if you’re interested. Instead I’ll just be covering the second part of Fate/Zero. Let’s see if the second part can match up to my glowing review of the first.
It’s a widely known fact that Mass Effect 3 kicked up arguable the largest controversy among gamers in quite a while. Funnily enough, Bioware initially stood by their original endings, but as time went on, they couldn’t ignore the complaints much longer, and decided to meet the fans halfway by giving them clarification. They promised to expand on the endings, and even throw in some results of player choice, but they weren’t going to change the endings.
While fans who thought the ending was fundamentally wrong probably weren’t going to enjoy this, even from the very beginning (and Bioware admitted this), other fans are probably still curious about these expanded endings. Let’s face it though; they couldn’t get any worse than the original endings. Funnily enough, while I myself couldn’t bring myself to really even care about the original endings in the slightest, I feel like the new ones approach decency.


