Previously on Final Fantasy 5 Four Job Fiesta 2012 Fridays, I defeated Liquid Flame, stole all the treasures in the exploding castle, and got the hell out of there with two seconds to spare. As you can see, this was a lot more exciting than just beating up some stupid, raging turtle. Anyway, the fire crystal jobs are weird, since you get two of them a short time later. Anyway, luckily for me, I got the Ninja class, which was available immediately.
Ninjas are pretty awesome, they can equip two weapons at once, and can throw stuff. Equipping two weapons means my damage output is going to be pretty damned high. Of course, not “breakin’ rods erryday” high, but they’ll be quite useful when all I want to do in a battle is mash attack. That’s not all, either. Ninjas also can throw stuff. I’m sure I don’t have to explain this part, but I can throw pretty much any sort of weapon or item. Thrown weapons or items do great damage, but as you can imagine, they use up the items you throw. Once again, I’m stuck with a job that will perpetually drain money. Can’t say I’ll ever look forward to living the life of kings.
One special item only ninjas can use (via throwing) is a scroll. Scrolls, which come in either the fire, water, or lightning variety, do elemental damage. Sort of like breaking rods, actually. Scrolls do damage based on your magic power, which is just like casting any ol’ spell. So far, they don’t do as much damage as rods do, but I can see that changing sometime in the future. Sticking something like !Red on my Ninja in the future might give him a decent firepower boost, so that’s definitely something to look into.
So after Karnak Castle blew up, I went west and swung around south through a small desert to reach the Library of the Ancients. Pretty cool place, you can rest for free. Only downside is that monsters come out of the books and stuff. Ah well, what can you do? Well, the monsters here are pretty unique. You only ever fight one of them at a time, but after you kill one, another will show up. Battle does eventually end, however. Fortunately for me though, my quasi-physical party could destroy any monster before they could act. Pretty cheap, huh? Who cares, painless leveling up for me. Whoever said “No pain, no gain” was obviously a liar.
Anyway, pretty soon, I encounted Ifrit after getting stuck. Unsurprisingly, I was forced to fought him. At this point, I’m positive you can imagine how that went.
After that, Ifrit opened the way through the rest of the place. After a little bookshelf rearranging, I fought a new enemy. Since it’s worked so well so far, I tried my timeless strategy.
However, this boss turned out to be very, very dangerous. Not only could he do monstrous amounts of damage, but he could also halve any of my character’s levels with Magic Hammer. I’m not kidding when I say it took him about two moves to bring my characters down to about 100-200 HP. Anyway, needing to act fast, I told my ninja to act fast, and throw a fire scroll.
Well, that shredded him. After that, I found Mid, who got Cid to repair the fire ship from earlier, and lend it to the party. In what probably amounts to the shortest period of time I get to use a vehicle in any Final Fantasy game ever, the fire ship immediately gets wrecked the next town I visit. What’s worse is that I’m stuck on a very small island, and the only location I can visit is said town. And nobody has anything important to say in this town! Well, except for the chocobo forest not even a screen’s length away. And in this chocobo forest is a very special black chocobo that will take me soaring, soaring even above the mountain tops that Hiryu (the dragon) dared not approach.
Well, with that, I decided to knock out some side content I may have missed earlier. Though I can’t summon any sort of creature, fighting your standard Final Fantasy summons seems to be, well, a standard of the franchise, so I went with that. Missing Shiva earlier, I went back and fought her, only to absolutely effortlessly destroy her. So effortlessly, she didn’t even deserve a screencap. Ramuh, located near the northwestern-most town on the map, was probably about 20 times harder. Ramuh was the first boss that wasn’t weak to any of my rods, so they didn’t really do much damage.
Not only that, but he was pretty damned tough, too. He hit ridiculously hard for that point in time, which forced one of my red mages on heal duty. In retrospect, I probably should’ve just wacked people with the healing staff, but spamming Cura sufficed. However, it was still pretty tough to heal through his monstrous damage.
He even had attacks that could one shot my characters. While I did have Life at that point, I still had to use Phoenix Downs, as he decided it was a great idea (which it really was) to one shot my healers. Not cool. At this point, I made liberal use of the throw command, and threw my surplus of old weapons. This, coupled with a few more rods, destroyed him.
At this point, Ifrit convinced him to join my team, and he did. While I’m still quite a ways away from getting the earth crystal jobs, this is probably the best place to stop. So with that, I’ll see you all next week!
Latest posts by Laevatein (see all)
- Review: Legend of the Legendary Heroes - August 30, 2014
- Review: Black Lagoon – Roberta’s Blood Trail - August 25, 2014
- Mecha Monday: Aldnoah.Zero Impressions - July 28, 2014
- Mecha Monday: Shirogane no Ishi Argevollen Impressions - July 21, 2014
- Mecha Monday: Mecha at E3 2014 - June 16, 2014