Review: Gotham City Impostors

Gotham City Imposters is a weird game. It’s a Team Fortress 2 like game parading around with the Batman license…except there’s no sign of Batman in this game. This game is anything but dark and gritty; in fact, it’s quite the opposite with cheap humor as the driving force. Do these things make it bad per se? Not necessarily.

GCI is all about multiplayer; there are 4 modes to play, although the only one that is worth playing (or that most players play) is Team Deathmatch. The other three if you’re curious are Psych Warfare (involves the two teams trying to bring a battery back to their base and defend it long enough for it to allow a machine to brainwash the other team), Fumigation (basically CTF), and Bounty Hunter (you collect coins enemy players drop when they die, and you can also pick up your teammates dropped coins to deny the other team points; think Kill Confirmed in Call of Duty: Modern Warfare 3).

Gameplay is really simple and familiar; it’s like any other generic FPS out on the market now. However, GCI attempts to spice things up with some wacky items. You have access to grappling hooks, spring boots, roller skates, and gliders to name a few. This makes moving around much moar enjoyable and is a big calling card for this FPS. There’s also things like boomerangs, glowing green goggles to see through walls, and a megaphone like device that heals and boosts morale. These items definitely make the experience moar interesting to play, but it’s still just a standard aim and kill type of game.

Customization plays a huge role in online play, as you’ll be able to change the way your character looks and have your own loadouts.  XP is earned after every round and is used to rank up. As you rank up, you’ll unlock Fun Facts (perks), weapon mods, new costumes, and much much moar. There’s also numerous challenges you can complete. But again, this method of “leveling up” is standard in today’s FPS games.

GCI also boasts a lot of microtransactions. If the game were holding a bunch of content back that required you to pay, it would be a lot moar aggravating, but since you can access everything that matters just by unlocking it, it’s not a big problem. Most of the purchases are strictly cosmetic anyways.

It’s important to note, that when the game first released in February, there were a host of matchmaking problems for the PC, in which I play GCI on. However, those have been largely addressed with patches, and the addition of the ability to join a game mid session was welcome when I picked it up again a few weeks ago.

In the end, GCI is fun but not addictive shooter. The unique items and humor (as witnessed by some of the costumes and dialogue) make GCI flashy, but there are better alternatives. It’s worth a try, and who knows, you may like it moar than me.

Rating Breakdown
Think TF2 + Batman...without the actual Batman. It's a loony FPS fueled by wacky humor.
Generic FPS mechanics are slightly spiced up with some interesting items. But still, it's an FPS, although it's good to say there aren't any problems.
Really nothing special. Although some of the costume pieces are good looking.
Cheesy dialgoue and sound effects made by many of the items are nice.
For most, it'll be good for a few hours.
GCI is an interesting FPS that has some things going for it. It's not a bad game by any means, but there are better games out there.


Miscellaneous Details:
Developer: Monolith Productions
Publisher: Warner Bros. Interactive Entertainment
Available on: PS3, Xbox 360, PC
Reviewed on: PC
Genre: FPS
Rating: T
Release date: February 7th, 2012 (PS3, PC), February 8th (Xbox 360)

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