Before I go anywhere, I want to stress that this is a review of the manga of Fullmetal Alchemist. Not the first anime series, not the Conqueror of Shamballa movie, not the second anime series, not the Star of Milos movie. Just the plain old manga. A few color pages, mostly black and white, comic book what have you. Anywho, now that we have that out of the way… Yeah, Fullmetal Alchemist. It’s a pretty popular manga and spawned a myriad of different media based on and around it. Done by Arakawa Hiromu, Fullmetal Alchemist ran from 2001 to 2010. It got 2 fairly successful anime series. The first aired before the manga had ended, so it had its own filler ending. The second anime (though I haven’t seen all of it) followed the manga much more closely, and ended about the same way. So how does the source material stack up? Let’s find out.
Welcome to the second post in my new series, “Point of Contention”, where no topic or issue is free from critique and examination. Today, let’s discuss the growing tension between the mobile platform and that of handheld gaming. I swear I am not the onsite vita/handheld guy, it just so happens that these topics and games have been on my mind recently.
First off, let me clarify that it would be incredibly narrow-sighted to claim that the market and industry are not changing. They most certainly are. Nintendo may wish to pretend it functions in a vacuum, but today handheld games exist in the same market sphere as iPhone and Android. The Vita is proof that at least Sony is entirely aware of the mindset changes in consumers, as it emulates the feel, design, and function of mobile. More people can say that video games, in a wide, engrossing sense of the term, are a part of their lives now than ever before. This sharp increase in players is perhaps larger than it was when the Wii exploded onto the wishlists of children everywhere. Continue reading »


