Dark Souls was a pretty noteworthy game. Spiritual sequel to 2009′s hard-as-balls dark fantasy Demon’s Souls, Dark Souls shares much of its predecessor’s reputation for being tough as nails. A PC port is also being developed after a successful petition. This port, however, has received great amounts of criticism due to locked 1024×720 texture resolution and framebuffering, locked 30 fps frame rate, and Games for Windows Live online system. Now, I took a very long hiatus because the game’s pretty long, but due to news of the PC port, I’ve actually gotten back into it. Just in time too, since the DLC is coming out soon.
I’m really glad I eventually finished it; I think Dark Souls is a fantastic game. Moreover, I think it’s a product of very excellent design. People go on and on about Dark Souls’ difficulty, and how it seems to be a bastion against many modern game aspects that don’t sit well with many gamers. I think, however, the popular opinion in this case doesn’t go far enough to describe Dark Souls effectively. Dark Souls is a beautiful game in my opinion, one designed so well it makes me wonder why other games are designed so shakily.


