Oct 012012
 

Hello everyone!  It’s now October, a month that’ll prove to be rather eventful for the site.  To kick the month off, we here at Moar Powah! are going to change our review system a little bit.  Instead of doing the score breakdown, we will be replacing it with pro/con columns near the very end.  Fear not though, as we will still leave in the overall score.  Personally, I’ve come to appreciate the pro/con system a lot more these days over review breakdowns. Let’s get started.

Anyway, this week I’m reviewing the very special indie hit, To The Moon.  Now, if you’ve been following me for a while, you can probably imagine that I value stories, characters, and storytelling in my games quite a bit.  I’m always up for a game with great gameplay, sure, but I find myself almost constantly searching for games that have some sort of strong narrative, or at least attempt one.  I heard about To The Moon, and its particularly strong story. Often described as a visual novel/RPG-styled game, I figured To The Moon would fit the story bill, so I gave it a shot. When I completed it, I discovered that it was impossible for me to do anything but praise the very aspects I was looking for.

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