Welcome, readers, to another installment of “Laevatein finally got a good PC so he’s going through his PC backlog!” This week, I’ll be reviewing Mirror’s Edge, a game that’s surprisingly antithetical to EA’s standard philosophy, modus operandi, whatever you want to call it. No excessive DLC, no excessive pre-order bonuses, an entirely solo experience, a strong and unique aesthetic style, colors, and unique gameplay. It’s like that episode of DuckTales where Scrooge McDuck gets amnesia and thinks what he did prior was absurdly wrong, and protests his business practices. That’s far besides the point, however. Mirror’s Edge is a very unique game, and while I’d like to hand it a good score and see it off right here and now, I still have a job to do.