The Courtroom: Defending PlayStation All-Stars Battle Royale

Before I begin, let me clearly state that in no way will this be a “why Super Smash Bros. is better than PlayStation All-Stars” piece. They both have their own merits. Instead, this piece will focus on why people should give PSAS a chance.

However, it goes without saying that PSAS was no doubt influenced by SSB. It’s a 4 player party fighting game, featuring beloved video game icons. Yet that’s about it with similarities. Once you delve into the gameplay, you’ll realize how different these two games are. PSAS is a lot less crazy and frenetic than its Nintendo cousin.

If you haven’t checked out the game by now, kills can only be required through using a character’s special move. It plays a lot more like a traditional fighting game then SSB, with emphasis on combos and such. That’s not to say that PSAS requires more skill or is more complex than SSB (as some people have erroneously claimed), but it does provide a different experience.

While it is true that SSB is more “jump in and play,” PSAS is also very inviting to new players. It might have a steeper learning curve for newer players, but it’s just as fun. There’s always going to be that one guy you know who’s way better than everyone else. What’s important is the camaraderie and laughs that can be enjoyed by playing a party brawler, and PSAS can deliver just like SSB.

The roster of characters is always important to gamers. Nintendo has had the benefit of longevity, seeing as many of their characters are well known even to the common man. Yet PSAS has a rich cast of its own. Many casual gamers might not recognize a majority of the cast, but watching all these different styled characters duke it out on screen is quite the spectacle (Kratos vs. Sackboy!).  While the cast of SSB seem more cohesive on screen (in other words, they look like belong in the same space with the exception of Snake from Brawl), this hardly detracts from the cool factor. Like the gameplay, it’s just a different, but equally enjoyable, experience.

The defining aspect of PSAS, however, is the online and cross platform multiplayer. Being able to play a party fighter without everyone having to be in the same room, is amazing. Inverseman and I hope to get some awesome matches in sometime in the near future. Online is something SSB has always lacked (or I should say, decent online play).

And perhaps the next SSB, with its planned cross platform experience between the 3DS and Wii U, can learn a thing or two from PSAS. It’ll be really nice to be able to play a quick game on the go, or to even have my own screen while a friend plays on the PS3. This is an instance where I think cross platform play really works.

All in all, PSAS is a game that you should at least check out.  It may draw comparisons to SSB, but PSAS is a much different game. Truth be told, PSAS suffered from the usual poor marketing of Sony, which portrayed this game too much like SSB.  I personally prefer the SSB series, but I want to see what PSAS can become. After all, it wasn’t until SSB Melee that the SSB franchise really took off.

With a little more polish and tweaking, this could be a franchise to stay. Both PSAS and SSB can coexist, and perhaps they can push each other to bring new innovations to the party brawler genre. One can only hope. Until next time people!

The following two tabs change content below.


Just a simple man, trying to find his way in the universe. Image hosted by

Leave a Reply