Here at Moarpowah we try to be on top of our schedules. As to be expected from a site the regards video games as a cornerstone of the “nerd three” (video games, anime, and comics), it’s important we discuss what will grace our gaming palettes, both in terms of expectations as well as what we already know.
I for one have been trying my best to expand my gaming literacy in the past few years, which has entailed playing lots of different games from all sorts of genres. It’s forced me to avoid soul-suckers like World of Warcraft and League of Legends in order to maintain variety, even if it means missing out on some of the most defining game experiences to be had this decade. A few games I’ll play this year will likely leave me hooked for more hours than I care to think about, and I’m sure to lose some much needed productivity. But I’m trying to stick with games that have a clear beginning and end, while only occasionally sinking some time into the always entertaining Sins of a Solar Empire or even Roller Coaster Tycoon, if I just up and decide to one day.
Regardless, here are some of the most interesting titles that will see releases in the near future. Most of these I will end up playing. Some may lose their grip on me before they come out and avoid my hard-earned money, and others will join the list, but as of right now, these are the games to look forward to in my perspective (in no particular order).
I’ve only ever had the briefest of rendezvous with Platinum Games. It was a little third person shooter called Vanquish and it stole my heart. Zany, eccentric, and smooth as melted butter, Vanquish seemed to hit every perfection possible on a console experience checklist. Deliciously fluid, visually appealing and colorful, outlandish locations and story, campy characters, and fun, engaging shooting. Plus it depicted my hometown getting blown to bits by a space ray, which gives me a slight amount of bias (oh I’m joking, San Francisco, you know I love you).
While the storytelling was adequately out there to match the tone of the visuals and gameplay, it was missing just the right amount of crazy. Something that only comes about with absolute insanity at the helm. This time, Platinum’s got this guy:
Oh god, Hideo Kojima, you are too ridiculous for words. From your storytelling in games to how you behave around your fans, you are someone who emulates an impossible amount of screwy. Honestly, Platinum games and this guy is a match made in heaven, and I’m going to buy the shit out of Revengeance.
If I had one big complaint about the Uncharted series, it’s that it doesn’t push far enough. As far as gameplay and story is concerned, they’re about as significant as a summer action movie. Not terrible, but just not quite Skyfall level. It’s all wrapped in convention and linearity. So it’s unbelievably wonderful to see Naughty Dog go in a new direction with The Last of Us, which appears to be far more character driven and loose.
Some of you may think that zombie apocalypse stories are being overdone at this point and I’m largely going to agree. But The Last of Us seems to have some unquantifiable passion and mystery behind it, one that really has me anticipating great, great things. Even if it is still just more zombie shooting, it looks to be zombie shooting with a whole list of changes to the aging formula.
Admission time. I have never played a Pikmin game. I know, I know. It’s a shame, and you can send your complaints to tarabisu@firstname.lastname@example.org. In all seriousness, though, I really do like the looks of the newest entry, and not only because it’ll be Nintendo’s first AAA HD game ever (no, New Super Mario Bros U doesn’t count).
Many of my reasons for wanting to get this game in my grubby little hands likely applies to the other games. It’s got a really beautiful look, endless charm, and will likely be something totally different from my usual game forays. I suppose since we still don’t have much information beyond “hey, look. Another Pikmin game. Buyitbuyitbuyitbuyitbuyit” from Nintendo I’ll have to hold out any predictions on how it’ll end up compared with the others until a later time. But know this, Big N. My Wii U is started to collect a little dust and I’m worried for it. Feed it games for it is hungry, dammit.
While it may be a little presumptuous to assume off the bat that a new entry in the series can really brush past the moderate disappointment that was Bioshock 2, even with the original developers behind the wheel, I will say that I love what the series will become if Infinite be any sign. I had hoped that entry in Bioshock would explore some new, outlandish location. Rapture was, of course, an unbelievably compelling setting to contextualize the conflict of the first game, but I was a little disappointed to see that we were returning there for another go to milk it for all it’s worth.
A word on Bioshock 2: no, the game isn’t incompetent or unplayable. If fact, it’s not really that bad at all. But it represents a major misstep, especially when compared to the profundity of the first. It was just insignificant, and it hammered in thematic and gameplay elements the developers clearly put little thought into beyond “eh, multiplayer would be cool I guess. Oh and have ’em play as a big daddy, that’d kickass.”
So I’m delighted to see a new location and a new style. Plus I had always dreamed of floating cities held aloft by giant balloons when I was a kid. Seriously, I have sketchbooks filled with drawing after drawing of them.
So that’s a taste for what’s coming in the next few months. Looks pretty solid, by any standard. Hopefully I’ll find some time to get out and get them after Fire Emblem: Awakening and SimCity steal my soul.