Feb 042013
 

I seem to be jumping back and forth between genres quite a bit recently, don’t I? Well, I hope this marks my return to writing about visual novels.

Rewrite menu

Rewrite is Key’s most recent visual novel, and it’s a rather noteworthy one. While I’d like to say “It’s Key, you know what to expect,” you really don’t know what to expect. Rewrite marks the first project where Key’s lead scenario writer, Jun Maeda, does not resume his position. Instead, Key brought in two outside writers, Romeo Tanaka of Cross Channel fame, and Ryukishi07 of Umineko no Naku Koro ni fame, in addition to Little Busters! scenario writer, Yuuto Tanakawa. I’d love to comment on where that leaves Key’s narrative strength, but that’s beyond the scope of these impressions.

And what impressions! As I mentioned in the preceding paragraph, it’s hard to know what to expect with Rewrite. Sure, it has many of the familiar Key trappings, scenarios, and structure, but it really seems to be more indicative of Romeo Tanaka and Ryukishi’s strengths, rather than another Key work.

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Feb 042013
 

Zeonic Front Cover

I never owned a PS2, but I spent many hours of my middle and early high school years playing Sony’s cash cow at friends’ houses. One of the games I remember most fondly is Mobile Suit Gundam: Zeonic Front, released in early 2002 in the United States. Recently, I had a chance to replay some of the game (again, on a PS2 belonging to a friend) and this experience reminded me just how superb a mecha game it is. I realized, however, that Zeonic Front is insanely different from most mecha games out there. Today I’m here to tell you what aspects of Zeonic Front should be incorporated into future mecha games.

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