Broken Age raised quite the stir when it was first announced as “Double Fine Adventure”, the first monolithic Kickstarter game. Originally asking for $400,000, Tim Schafer and the folks at Double Fine received a whopping $3.3 million, which perhaps single-handedly opened the Kickstarter floodgates.
So what is Broken Age? It’s a true adventure game, like the classics created by LucasArts back in the day (like Monkey Island). If you’re familiar with some of Tim Schafer’s old works, you know what to expect here. If you don’t, Broken Age is an adventure game with a point-and-click interface where you move around 2D environments and interact with people, your environment, and items in your inventory to solve puzzles. Split into two acts, Act 1 was just released for the general public (it has been available for backers for a few weeks now), while Act 2 will be available in May.
Broken Age has some pretty witty dialogue, as expected of Schafer. The story surprised me, however. You control two protagonists, Vella (left side), and Shay (right side), in separate settings. While they appear to be separate adventures, how their narratives interact may really surprise you. The ending, in particular, was quite a shocker, and sets up Act 2 quite well.
Broken Age is, unfortunately, very short. I believe I took my time to completing the game, and even then the whole experience only lasted around four to five hours. It is also really easy, and only one puzzle in the entire game really gave me any sort of trouble, which also plays a role in how short Broken Age is.
Still, if you’re looking for a classic point-and-click adventure game, look no further than Broken Age.
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