Off the back of Payday 2 and Brothers: A Tale of Two Sons, Swedish studio Starbreeze has recovered from 15 years of loss in only six months.
“To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million (approximately USD$14.4 million),” CEO Bo Andersson Klint said in the company’s half-year earnings report. “Thanks to our new business model, reorganization and a focus on our own brands, we have – in only two quarters – generated a profit before tax of SEK 104 million (approximately USD$16 million).”
Talk about making bank.
Payday 2 was created by Overkill, another Swedish developer that Starbreeze acquired in 2012. Andersson revealed that Starbreeze signed a new contract with publisher 505 Games to continue developing and refining Payday 2 for the next 20 months.
Andersson also said that Brothers: A Tale of Two Sons has finally started generating royalty income for Starbreeze, bringing in around $250,000 in the last quarter.
In this day and age of layoffs and studio closures, it’s nice to hear a longstanding company doing well. Here’s hoping that Starbreeze continues to do well.
Latest posts by Nick (see all)
- May the 4th Be With You: Top 10 Star Wars Moments - May 4, 2016
- Anime Boston 2016: Interview with Carrie Keranen - April 13, 2016
- Hey, We’re Five Years Old! - March 18, 2016
- Sports Stars Shaq, A-Rod, and Jimmy Rollins Invest in NRG eSports - March 17, 2016
- “Gurren Lagann” Teams Up With “Freezing” Mobile Game - March 17, 2016