Payday 2 Helps Pull Starbreeze Out of 15 Year Loss


Off the back of Payday 2 and Brothers: A Tale of Two Sons, Swedish studio Starbreeze has recovered from 15 years of loss in only six months.

“To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million (approximately USD$14.4 million),” CEO Bo Andersson Klint said in the company’s half-year earnings report. “Thanks to our new business model, reorganization and a focus on our own brands, we have – in only two quarters – generated a profit before tax of SEK 104 million (approximately USD$16 million).”

Talk about making bank.

Payday 2 was created by Overkill, another Swedish developer that Starbreeze acquired in 2012. Andersson revealed that Starbreeze signed a new contract with publisher 505 Games to continue developing and refining Payday 2 for the next 20 months.

Andersson also said that Brothers: A Tale of Two Sons has finally started generating royalty income for Starbreeze, bringing in around $250,000 in the last quarter.

In this day and age of layoffs and studio closures, it’s nice to hear a longstanding company doing well. Here’s hoping that Starbreeze continues to do well.

[via: IGN and Gamespot]

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