Sanity’s Other Side: Fantastic Four-Year Anniversary

Hail to the chief

4th birthday cake

What’s up, Moar Powah readers? Tonight marks the four year anniversary of the blog! So tonight the Inverseman reminisces on some of his favorite hits from each year since the site’s beginning of SOS.

4. Pokemon Has Gone Downhill (Again)

Pokemon BW2 - Brycenman

First up is one of my first articles for the site back towards the end of my sophomore year in college in 2011. The inspiration was the non-fan response to Pokemon generation 5, and it got me thinking; for every Vanillish or Trubbish in gen5 there was an Exeggcute or Grimer from gen1. There are still a few errors to clean up in the article, but it’s still one of my proudest.

3. “Don’t Say the ‘C’ Word” A Casual Game Analysis

Wii Sports Resort Island

This piece from 2012 was another memorable critique on video games, particularly the boggeyman of casual gaming. Knowing that some of our time-honored classics from us “hardcore” gamers (e.g Donkey Kong) actually resemble casual games, I decided to put out a working definition of “casual” that wasn’t blinded by our own subjectivity. As the article later details, I came to a new hypothesis that it was bad games and not casual games that were to blame.

2. “It’s Not Like I…” A Tsundere Analysis

taiga being tsun

In this 2013 piece I broke down the paradigm shift in the tsundere archetype over the years. It was particularly fun to compare and contrast the Tohsaka Rin types of yesterday with the Taiga Aisaka of today, but now that I think of it, both series both characters come from are well over 7 years old. Wow does time fly. I think I would’ve written more on the “why” people like tsunderes and how that facet of moe culture affects the industry. Maybe you’ll see a follow-up in the future?

1.“Balancing Act” The Role of Balance in Video Games

balance scales

From last year, I wrote my thoughts on balance in video games. The core of my argument was that balance in a game is quite “easy” to achieve, but since we desire far more things from video games it actually becomes very difficult. We want multiple characters, complex decision making, strategic depth, and exciting presentation in addition to balance, which makes the task far more difficult to do correctly. In the future, I think I’d like to do an analysis on one of these many other variables in game design.

 

Honorable Mention: Sword Art Online Chapter 16.5 Review

SAO 16.5 bed

This was my April Fool’s article on the most infamous chapter of the Sword Art Online light novel series. I’ll admit, the Kawahara’s series is kind of a whipping boy for me, and writing this joke article was a blast. To think it still generates good hits today.

And that’s my four year anniversary with the website for ya. Thank you all readers, both old and new. Here’s to four more years of doing my best to write some great reviews and commentary. Stay tuned!

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Inverseman

The Inverseman is an evil overlord from an alternate dimension representing humanity's anti-existence who wound up becoming a modest civil servant.

Inverseman

The Inverseman is an evil overlord from an alternate dimension representing humanity's anti-existence who wound up becoming a modest civil servant.

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