Hello everyone, Laevatein here, and this will be my first VN review in a long time. Aselia the Eternal, known as Eien no Aselia, was released by Xuse in Japan back in 2003, was translated by Dakkodango Translations in 2010, but eventually received an official US release two years ago by JAST’s Densetsu branch. Aselia the Eternal is unique among visual novels for featuring gameplay elements.
Do you like mecha RPGs? I’m sure you loved Xenogears and Front Mission, right? Well, another RPG with mecha elements just released! … in Japan.
Another entry in Falcom’s massively popular (in Japan, anyway) Legend of Heroes series, Sen no Kiseki continues Falcom’s conquest of quality story RPGs, a campaign started by Sora no Kiseki. I’m not entirely sure how the mecha works, as it looks like mecha battles may be separated from the regular battles (which puts it more in line with the later Xenosaga titles). However, the inflated health numbers in the mecha battles as well as the melee combat the main character takes part in are very reminiscent of mecha battles in Xenogears.
Bandai recently announced that legendary Gundam director Yoshiyuki Tomino will direct a new Gundam series. Comments made have suggested that this new series will be released in the 2014-2015 period, somewhere around the same time as Mobile Suit Gundam: The Origin is set to release. According to Bandai, this new series will be a full-fledged project. Bandai has made no mention of whether or not it would be set in the Universal Century setting, another setting, or will occur in an entirely new setting.
This year’s E3 certainly wasn’t an E3 miss, considering the myriad of games shown as well as the unveiling of two new consoles, and all the paradigm shifts that come with them. I could talk about this year’s E3 at length, but it wouldn’t really be “Mecha Monday” then, now would it? So instead I’ll focus on the mecha games shown this year. Now there are a couple of pretty huge ones, both of which have taken center stage at respective conferences. That’s a lot better than I can say about most E3s. Best we usually get is MechWarrior or a new Armored Core. Obviously, I’m pretty excited.
Hello everyone, and welcome back to Objection! This week, rather than having a two-on-two debate, we’re doing a round table on the popular anime Psycho-Pass. Four of our staff are going to take turn discussing what they liked the best about the show, if we liked it at all! Each writer will present their case one by one, leaving you to decide who you most agree with. Let’s get started!
Hello everyone, this week I’ll be covering the last of the three mecha shows that premiered this season. Last week, I covered Gargantia, and how I thought it was off to a pretty good start. Specifically, I mentioned it might wind up becoming one of the few boy meets girl shows I’ll wind up liking. Up this week is Valvrave the Liberator, a new original series by Sunrise. Written by Code Geass’ Ichiro Okouchi, I immediately knew Valvrave would likely be pretty entertaining. The real question is if it’ll turn out to be written legitimately well, even with its supposed entertainment value.
Hello readers, today I’ll talk about Gen Urobuchi’s newest original anime, Suisei no Gargantia. Last week, I concluded Ginga Kikoutai Majestic Prince was kind of a huge mess in many ways. I wasn’t expecting much out of it, as I mentioned, but I also mentioned I was looking forward to Gargantia! In fact, I was probably looking forward to it more than any other show this season, mecha or otherwise. With these sorts of expectations, I was actually half-expecting disappointment. Surprisingly, it’s been pretty promising instead.
The new anime season is here, and with this particular season comes a trio of new mecha shows! Now, if you’re a mecha fan, you know how lucky it is to even get one mecha show a season, but to get three is mystifying. So for the next few weeks, I’ll be covering these three shows. First up is Ginga Kikoutai Majestic Prince, which I didn’t have much in the way of expectations for, then comes Suisei no Gargantia, which is written by Urobuchi and has a rather interesting setting for a mecha, and finally comes Kakumeiki Valvrave, which has Code Geass’ writer on board and should be pretty fun, as a result.
I mentioned that, going in, I didn’t expect much from the show. I really should commend Majestic Prince though, because I came out of the first episode feeling very disappointed. It’s not often that a show gives me a terrible impression when I wasn’t expecting to have one. The core problem I see plaguing the show is a lack of identity. Does it want to be a serious show about humanity’s fight for survival against what seems like a legion of aliens? No, not exactly. Does it want to be a parody of all sorts of mecha shows, poking fun at all the “serious” elements in the genre we take for granted? No, that’s not it either.
It’s been tough following this series. While originally expected to end last fall, ever since Gundam Unicorn has not only been extended to 7 episodes but increased the wait between episodes, fans have been asked to be more and more patient. For many of the older Gundam (and specifically universal century) fans, this isn’t too hard a task to ask, since many of the older OVAs had release schedules similar to current Unicorn’s. For the newer fans, who may never have experienced the OVA waiting game, this is probably especially brutal for them. What’s most important in all this is the current quality of the OVA. Can Sunrise justify to all their fans that Gundam Unicorn is still worth the wait?
Laevatein: Hey everyone, this is Laevatein and Kaushik bringing you another heated debate! This week, we’ll be discussing DLC’s (also known as downloadable content) role in the game industry.
Kaushik: So Laevatein, how do you feel about the state of DLC in today’s gaming industry?
Laevatein: Well, at first I thought it was a pretty neat idea, but I think several factors have forced DLC to become a necessary evil for many.