Oct 232014
 

At NYCC 2014, I had the privilege to speak with Bill Munk, Creative Director and Co-Founder of Tripwire Interactive. For those of you unfamiliar with Tripwire Interactive, they created the insanely successful Killing Floor, the wave based zombie (Zeds as they’re called in this case) shooter that’s sold nearly 3 million copies. They were showing off footage of Killing Floor 2, the highly anticipated sequel, at their booth. I didn’t want to miss this chance to speak with them about the progress of the game, so without further ado, here’s the interview. Also check out this fun little piece I wrote about Killing Floor a few years ago.

Oct 172014
 

Destiny marks a change in the way games will be presented to us. Good or bad, its popularity and profitability have assured that more games like it are to come, and this style of persistent online experience will likely define the console generation we find ourselves curiously embroiled in. While it’s perfectly fine to take a first glance at Destiny close to its launch and make initial judgements, these thoughts will likely grow obsolete with time. This paints an ugly picture for reviewers in the near future, as more products will be released under a shadow of future promise instead of the light of initial substance. Considering that note, take these words with the timestamp (October 17th, 2014), and anticipate that the further away from this date you get, the more Destiny’s offering will change and evolve until perhaps little will resemble what I played.

Destiny - TRAVIS - 1

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Oct 052014
 

I hear the cries of a million L/R triggers

Smash 4 launch poster

Hey everyone, the Inverseman here with his first impressions on the long-awaited Super Smash Bros for 3DS. How does this first form of this generation’s Smash Bros feel at first blush? Find out!

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Sep 142014
 

It’s like the New Coke…

New 3DS and New 3DS XL

Look out Nintendo fans, we’ve got another 3DS model coming, but this one is no aesthetic change or budget model, we have an “all new” 3DS. Find out what the Inverseman thinks tonight!

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Sep 072014
 

All aboard…

Smash Bros Wii U logo

With the clock ticking down to one of the most anticipated games of the year, Masahiro Sakurai gave some very interesting insights into his designs for Super Smash Bros for 3DS and Wii U, and they’re not what one would usually expect from your average fighting gave designer. What’s his rationale? And what does the Inverseman think? Find out!

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Jul 272014
 

What was that other Pokemon that could use the Thunderstone besides Eevee?
You mean Eelektrik?
Yeah! That guy!

Raichu official

The world of video games is a harsh one. For every Mario there’s a Luigi. For every Sonic vs Shadow rivalry, there was once an echidna who used to mean something. Pokemon is no different a case, especially as we investigate the poor tale of  Raichu.

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