I know I talk a lot about Super Robot Wars, and maybe a lot of people haven’t heard of it (primer here) but it’s really quite popular as a series. So popular in fact, several spin-off series of the franchise have occurred. The only games to reach the United States are some of these spin-offs, particularly Original Generation and Endless Frontier. Another such spin-off concerns some of the other characters seen in the Original Generations series, primarily Masaki Ando. He leads his own series called Masoukishin, which has just been announced to receive a new title coming this August to both the PS3 and the Vita.
Hey all, Judge here. In celebration of Mother’s Day, we’ll be looking at some of the hottest moms in the video game world. For last year’s Mother’s Day, I compiled a list of the hottest moms in anime. Also, take a look at my friend Overlord-G’s list of hottest moms in anime. I’ve said it with many of my list posts but I’ll say it again: don’t take them too seriously, especially ones regarding “hotness” of fictional characters. I’m not a 2D worshiper, a pervert, or sexist. Well then…
10. Matriarch Benezia (Mass Effect)
If you believe women, like wine, get better with age, Benezia is for you. Especially if you’re into blue-skinned alien chicks. I’ll take her daughter Liara though. Continue reading »
So edgy no 14 year old high school boy could resist!
Some time ago footage was leaked about yet another cancelled Mega Man game. This game titled Maverick Hunter was going to be a darker version of the X-series story with X himself starring in an FPS. Good idea? Bad idea? Downright ugly? Let’s find out.
It’s time once again to revisit the original Playstation, a treasure trove of memorable titles that lead the brand to global fame and popularity. However, its competition, the divisive N64, managed to hold its own with some of the most universally beloved titles of all time. What the N64 lacked in quantity it made up for in quality, producing two of the finest Zelda games ever released, a superb 3D reimagining of the Mario platforming experience, and the first of Nintendo’s ace-in-the-hole fighting series, Super Smash Bros. That being said, the console was a near wasteland for third party titles, save for a few notable examples. And my list of those selections begins and ends with Star Wars: Rogue Squadron.
Now, I looove me some Rogue Squadron, but I’m not ultimately here to discuss its brilliance or weep over the lack of a fourth installment. No, I’m going to talk about Colony Wars, a game exclusively for Playstation that has no connection to the Star Wars franchise. Why did I give a perhaps needlessly lengthy introduction to Rogue Squadron, then? Maybe because Colony Wars serves as a similar but distinctive alternative to the game I loved ever so much. And thus, even if the game wasn’t in my perhaps narrow field of knowledge before roughly three or four months ago, I thought I’d spend the evening discussing it in an objective, non-nostalgic manner.
Hello, Old Sport, and welcome to another exciting edition of “Give it a Shot”! This is Fenrir here, your resident English major here, and between you and me I’m both kind of stoked and kind of dreading this Friday’s release of the 2013 version of The Great Gatsby directed by Baz Luhrman and starring Leonardo DiCaprio along with Spider-Man. I mean, Tobey Maguire.
I’m pretty sure you’ve got some friends who are so terribly excited for what looks to be an artsy romp through the glitz and glamor of our romanticized vision of Fitzgerald’s 1920s — and I totally understand if you’re not up there with the Gatsby hype. As much as I love Gatsby myself, I know I can’t force everyone to enjoy it (*Cough* Silverwolf *Cough, cough*).
But if anything, we can enjoy some of the great video game spin-offs and cocktails that celebrate Gatsby and the Roaring 20s at its finest!
Nintendo is an odd beast. Often accused of retreading tired ground with old concepts and even older IPs, the Kyoto-based developer/console manufacturer/surrogate parents for children everywhere manages to make money even today with games that rarely pull from the trends of modern design. And while one could argue that Nintendo basically has every known genre (and more) covered with their extensive library of franchises, they always seem to approach those genres in distinctive and wholeheartedly Nintendo ways.
And so then we have WarioWare, which manages to confound every convention of game design. Released on the GBA way back in 2004, it served as a proving ground for Nintendo’s untested ideas and experiments. And I thought I’d play it recently, not having done so before.
While I certainly managed to give you a fairly solid taste of what I consider to be the very best music the Final Fantasy series has to offer in my first episode of Tuesday Tunes, I didn’t even scrape the overall surface. And so, after exploring a wide variety of genres, eras, and composers, I thought I’d take this week to bring us back to the fine work of Nobuo Uematsu.
Click to following link to listen to this week’s episode of Tuesday Tunes!
I’ve been craving a newer JRPG recently for my PS3, and I heard some people talk about this game, so I decided to give it a go. I’ve never played any of the other games in the franchise (as far as I know this is the third game in a series), but I was told this was fine as a jumping off-point. Released in the US on March 21, 2013, by the developers Compile Heart and Idea Factory, Hyperdimension Neptunia V looks by all measures to be the generic JRPG I was searching for.
If I had to pinpoint a single, unmoving constant from my life, it would likely be my love and adoration for the works of Nintendo. As a kid, I moved around from state to state and even across continents a few times, constantly faced with new and strange challenges. But at least I had Pokemon, Kirby, and Mario forever at my side, and in my greatest moments of fear and solitude, those worlds came alive and swallowed me whole, letting me inhabit the fantasies that I could have only dreamed of otherwise.
And then I tried to get into Metroid. I still remember the day, long ago, that I purchased Metroid Prime at a Hastings while on a trip through Texas (cool store, but unfortunately nowhere to be seen in Northern California). I was familiar with the series in name and character design only, thanks to Super Smash Bros, and thought I’d give the more mature black sheep in Nintendo’s lineup a chance. What I remember from that impressionable period in my life was that I was often profoundly affected by atmosphere, in both a positive, inspirational sense and, unfortunately, the reverse.
I got scared easily, as a kid, and Metroid Prime‘s pulsating, grotesque, lonely world disturbed me. By the time I made it to Flaahgra, my interest was largely cut short by what I perceived to be a piece of media too far above my own psychological capacity. After a frustrating series of failures against that boss, I put the game back on my shelf, never to touch it again. There it sat, watching me grow and change, and today, I return to it once again, for both a historical analysis but also a personal awakening.
Hello everyone, Judge here bringing you another edition of “Give It a Shot!” Today’s item which should be given a shot is the video game Awesomenauts by Dutch developer Ronimo Games.
Awesomenauts is a 2D MOBA (multiplayer online battle arena) released May 2012 on Xbox Live Arcade and August 2012 on Steam. Some popular MOBA’s include Dota 2 and League of Legends. However, this is one of the few, if the not the only one, presented in a 2D space.










