Oct 172014
 

Destiny marks a change in the way games will be presented to us. Good or bad, its popularity and profitability have assured that more games like it are to come, and this style of persistent online experience will likely define the console generation we find ourselves curiously embroiled in. While it’s perfectly fine to take a first glance at Destiny close to its launch and make initial judgements, these thoughts will likely grow obsolete with time. This paints an ugly picture for reviewers in the near future, as more products will be released under a shadow of future promise instead of the light of initial substance. Considering that note, take these words with the timestamp (October 17th, 2014), and anticipate that the further away from this date you get, the more Destiny’s offering will change and evolve until perhaps little will resemble what I played.

Destiny - TRAVIS - 1

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Mar 062013
 

Hey everyone. It’s been a good long time since I’ve sat back and really gotten a chance to look at the industry, culture, and playing population behind the games from a broad point of view. Lately I’ve been trying to paint myself a picture of what we are and what it is, just so I know that what I’ve gotten myself into is worth the time, money, and soul dedication. So today, I’m going to play doctor. And instead of making you remove your pants behind the village oak tree I thought I’d diagnose a problem and offer my own homegrown prescription.

But Tarabisu!, some of you are eagerly saying, There’s nothing wrong with games culture at all! We’re perfectly healthy. Well much of my “research” has been sulking around the comments sections of Kotaku, IGN, Gametrailers, The Escapist, etc looking for common trends, because, you know, the internet provides such a good estimation of humanity. Nonetheless, I’ve deduced that we take our medium to a number of dangerous extremes, and I think it’s makes for a valuable discussion.

Source - IGN.COM

Source – IGN.COM

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Aug 162012
 

Judge: Welcome to this week’s “Objection!” Today, Kaushik and I will be discussing the current landscape of the video game industry. The big question we’ll be addressing is if “mainstream” games are an overall asset to the industry or not. Are there any opening remarks you’d like to make?

Kaushik: Well, I’d like to start off by saying I think mainstream games have done a lot for the industry these past several years. Due to those and a few other factors, the videogame industry is the strongest it’s ever been.

Is more of this good for the industry? Read more to find out!

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Feb 292012
 

“Kamehameha” is a series of post where we examine various action scenes from movies, anime, and cartoons, to name a few. It’s name comes from one of the most famous special moves in Dragon Ball Z. We chose a DBZ reference because it’s the definition of an action show…minus the drawn out stare down filler.

Hey guys, this week’s “Kamehameha” is a bit different.  I won’t be doing any “analysis” of the scene below, just giving some thoughts.  This is the trailer of Sleeping Dogs (and yes, the trailer is just a live action short, but it still doesn’t diminish the badassery of Wei).  Sleeping Dogs is actually the game formerly known True Crime: Hong Kong. Activision dropped the game because it didn’t think the game would sell well (this was exacerbated by the fact the budget for the game was growing bigger and bigger).  Square Enix then bought the rights to the game, which will be released this Summer.  Sleeping Dogs is an open world game set in Hong Kong.  The plot revolves around an undercover cop named Wei Shen, who is sent to infiltrate the Triads.  From everything I’ve seen and read (here and here too), the game looks promising.  Open world (Assassin’s Creed) + cop drama (The Departed) + sweet melee system (Batman: Arkham City) + slo-mo shooting (Max Payne) + insane vehicular combat (Just Cause 2) = win.