Last week, I reviewed Baldur’s Gate. I explained that, while the game was very light on actual roleplaying and plot (and characterization was practically nonexistent), there’s some pretty good gameplay in spite of the pathfinding issues (and my general dislike of low level D&D combat). However, it was a very important title when it came out, as it’s often credited for resuscitating the cRPG genre (even though Fallout technically did come out a year before).
Tales of the Sword Coast, Baldur’s Gate’s only expansion, is not as big as some other expansions are. Rather than continuing the story in some way, Tales of the Sword Coast introduces four new areas (and opens up one area previously inaccessible in the original), with a few side stories here and there. I went in to Tales of the Sword Coast expecting some throwaway stories and some more general mid-level combat (not that I would’ve complained, of course). However, what I did get took me by surprise.
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