Apr 262013
 

If I had to pinpoint a single, unmoving constant from my life, it would likely be my love and adoration for the works of Nintendo. As a kid, I moved around from state to state and even across continents a few times, constantly faced with new and strange challenges. But at least I had Pokemon, Kirby, and Mario forever at my side, and in my greatest moments of fear and solitude, those worlds came alive and swallowed me whole, letting me inhabit the fantasies that I could have only dreamed of otherwise.

And then I tried to get into Metroid. I still remember the day, long ago, that I purchased Metroid Prime at a Hastings while on a trip through Texas (cool store, but unfortunately nowhere to be seen in Northern California). I was familiar with the series in name and character design only, thanks to Super Smash Bros, and thought I’d give the more mature black sheep in Nintendo’s lineup a chance. What I remember from that impressionable period in my life was that I was often profoundly affected by atmosphere, in both a positive, inspirational sense and, unfortunately, the reverse.

I got scared easily, as a kid, and Metroid Prime‘s pulsating, grotesque, lonely world disturbed me. By the time I made it to Flaahgra, my interest was largely cut short by what I perceived to be a piece of media too far above my own psychological capacity. After a frustrating series of failures against that boss, I put the game back on my shelf, never to touch it again. There it sat, watching me grow and change, and today, I return to it once again, for both a historical analysis but also a personal awakening.

Metroid - TRAVIS - 2

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Nov 142012
 

Currently, questions flow in the mind of game enthusiasts everywhere. Will the Wii U deliver on its promises? Will there be third party support? Will Nintendo ever learn to incorporate online features that aren’t mindlessly roundabout?

Why doesn’t everyone think it’s cool? Why does anyone think it’s cool? Everyone has a position, negative, positive, or mildly skeptic. Any trek into gaming site articles concerning the shiny new white/black box is tainted with strong opinions and decisive indifference. Reminds me a bit of 2006.

In the end, the trajectory of the game industry is going to be shaped by what Nintendo does, for better or worse. In fact, it’s already happening. Microsoft’s Smartglass incorporation and Sony’s PSVita planned connectivity likely wouldn’t have ever been considered had Nintendo not gone in it’s peculiar direction. But whereas these features are implemented simply for Microsoft and Sony to market their consoles as having checked off features from Nintendo’s oddball toy (see Kinect and PlayStation Move as examples of this in the recent past), the Wii U was built from the ground up for tablet integration. It’s not an add-on feature. This is the axis by which the console lives or dies.

Let’s talk about it.
 

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Jul 252012
 

Here we are, kids. This is the big one. Metroid kind of skipped the N64 generation for console releases, after having releases both on the original Nintendo and the Super Nintendo. Well, there were plans for a N64 Metroid game, but they were scrapped. Anyway, Metroid came back with a vengeance on the Gamecube, in 3D for the first time. Released in November of 2002, it is the first time Nintendo handed off one of its first party titles to a non-native third party studio. Retro is based and operates out of Austin, Texas. So, how does Metroid Prime 1 work as Samus Aran’s first foray into the 3D world?

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