Sep 112013

This week on “The Retrospective,” we’re taking a short break from examining games to instead focus on our implements of play, console controllers. Looking back through history, we’ve had quite an array of novel plastic hunks fit snuggly into our grips. A good controller needs to maintain a high level of comfort, a solid range of functionality, and plenty of game type flexibility. Oftentimes the mark of a solid controller is one that you quickly forget you’re even holding, as its ergonomics and implementation allow for seamless transitions between our world and that of fantasy. Be sure to also check out Inverseman’s thoughts on the various controllers throughout gaming history.

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Jul 172013

With actual, salary-earnin’ work picking up into high gear this week, I was unable to find time to play a retro game and talk about this week for The Retrospective. Apologies if you care, but it’ll be back next week. This week, I’m going to take some time to talk about a touchy subject plenty of folks that interact with games on a regular basis.

Where do we draw the line between a great respect for something and blind allegiance to it or its creators? This is something I’ve grappled with for a while, as I, like plenty others I’m sure, realized that my relationship with the games community is perhaps on the bitter side of bittersweet. Too often, a wall of vile, despicable muck blocks the path to constructive discussion. Perhaps this is an internet thing, anonymity and such, but maybe there’s something deeper at work, something far more sinister. Perhaps we’ve allowed our company/product/creator worship get out of our collective hands. Perhaps, it’s simply because we’re lowly humans.

I'm a pro-tier stick collector. Your argument is invalid.

I’m a pro-tier stick collector. Your argument is invalid.

So here is a quick self help guide to making the world a better place for everyone. Whether you just think your PC ecosystem is the bee’s knees and can’t imagine why anyone would play on consoles, or you fancy yourself a skilled Street Fighter player and can’t conceive of any reason to play something that doesn’t involve competition (who needs STORY anyway?), you may hopefully find something valuable here.

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Aug 162012

Castle Crashers developer The Behemoth announced on a forum post today that the hit game would finally be coming to the PC via Steam. Although no release date has been announced, The Behemoth did detail what features the Steam version would have:

  • Integrated voice chat
  • Steam Achievements
  • Gamepad support
  • Steam Cloud Support
  • Local and Online Multiplayer
  • Colorful hand drawn 2D visuals!
  • Over 30 levels plus five arena modes
  • Unlock more than 25 characters and over 40 weapons!
  • Intuitive combo and magic system: Unlock an arsenal of new attacks as your character progresses through the game.
  • Experience system: Level up your character and adjust Strength, Magic, Defense, and Agility.
  • Animal orbs: These adorable little companions each add different abilities to aid you on your journey
  • Arena mode: Battle other players in free-for-all or team matches with four unique modes to choose from!
  • Insane Mode: Test your skills in the ultimate campaign challenge.

You have no idea how excited I am to hear this news. I love Castle Crashers to death, and I can’t wait to play it with my PC gaming friends at long last. Now they should start working on Castle Crashers 2