Soon enough, the PC version of Dark Souls will be available on Steam. I recently did a review of it, and I found it a very challenging, but ultimately very deep experience, with a very clear and admirable design philosophy. To miss it would be a real shame, in my opinion. When the PC port was announced, I was pretty thrilled. PC gamers could now play this excellent game!
However, potential let down after potential let down kept cropping up, each successive one turning potential players and customers off. PC features such as variable resolutions, multitudes of graphical filters, and upping the framerate past the console standard of 30 FPS are nowhere to be found in the PC port. Instead, Dark Souls for PC is locked at an internal resolution of 1024 x 720 and can’t go beyond 30 FPS. Additionally, Dark Souls’s controls heavily favor the controller, and it also uses Games For Windows Live as its online platform, which has a very dreaded reputation in the PC community.