Review: BRINK

*WARNING: Game experience may change when you realize this is not Call of Duty*

That’s right boys and girls, this game is in fact NOT a COD rip-off, neither is it a Modern Warfare wannabe. What is it then? Well, let’s put it this way, BRINK is freshest breath of air in the FPS community that I personally have experienced in the longest while.  Fast, fun, and full of customization, Bethesda invites us all to take a look into the “future of shooters.” Not gonna lie. I wasn’t crazy about this game coming out. Hell, I knew nothing about this game until just 2 days ago. Still, I was curious enough and found myself at Gamestop this morning to pick up my pre-order. Is it any good? Well, it honestly depends on the player. As you can probably tell by reading reviews, the feedback (so far) has been glaringly mixed at best. Still, I for one find this game to be pretty darn good in its own right. Considering how Call of Duty essentially burned out all my desire to reconnect with the FPS community, the fact that such a random game (and theme) like BRINK being able to sweep me back into shooters as easily as it did is well worth brining into account.

Not sure what’s scarier. The bullets or the muzzle flash O_-

Let’s start with the customization: After the informative introduction, you’re allowed the chance to tweak your character to your liking . . . in MANY different ways. Everything from hair, face, body, to gear can be altered in one way or another and the results are often brilliant. The color choices are a nice touch and the variety overall is more than satisfactory. The customizable weaponry is equally stunning with all the attachments that can be applied to your gun. Not to mention the many number of firearms available and unlockable from the get go. Very impressive on this front.

Trust me when I say “tip of the iceberg.”

How about the gameplay? Mostly smooth. Not your top-of-the-line 60fps but a consistent experience nonetheless. The controls are solid, engagements feel balanced, and (with a little tweaking) a most enjoyable interface altogether. For the combat side of things, the ability to go prone is definitely absent. To counteract, players are given the ability to perform a low slide across whatever flat surface they’re on. A simple defense mechanism but entertaining if executed in combination with other offensive tactics. Run, jump, duck: it’s all good and alright.

Don’t let the simplicity fool you. Once you’re moving, you have many ways to reach an objective.

Graphically, I gotta say, the looks of BRINK are quite appealing. With all the options for customization, the added depth of color and realism (as far as the future-ish environments go) provide a welcome array of shades and looks that are largely nonexistent in most “Modern Warafare”-themed products. It should be noted that (most of the time) the overall presentation does tend to feel a little dark. Unfortunately, the supposed mood lighting has the unintended effect of making all the colors blend rather than be attention-grabbing. Good-looking regardless. I only wish they’d throw in a sunny beach every now again.

For these guys, that “grass” is most definitely greener.

The sounds are another area of hit and miss. While in-game squad acoustics are always take-it-or-leave-it at best, the chatter in BRINK is nothing special but surely doesn’t need to be. In fact, the overall score and effects found here are much like the graphical presentation: surprisingly unique. The back drop of music (especially in the menus and cutscenes) have an almost eerie atmosphere that at times can bring about an emotional connection with game. When it comes to sound, it can surprisingly become a make-or-break for a game. However, what BRINK offers is more than enough to keep you engaged in the experience.

I love the sound of shell casings in the morning!

Looking to put back the “FUN” in “FPS’s should be FUN”? Look no further! Everything you’ve seen here and more can be yours for the simple payment of a full tank of gas. No, seriously, this product is well worth the money. Add in a respectable co-op feature and you have an experience that’s sure to keep you and your friends on edge for is most definitely a fun ride. The game is good but not perfect obviously. For all the hype of the S.M.A.R.T. (smooth movement across random terrain) there’s surprisingly few (practical) opportunities to implement it. While the mechanic is especially useful in evading enemy fire, the actual creativity of discovering new paths is (at time of writing) at times a little predictable and not nearly as varied as the core customization. Still, even if it turns out to be a sporadic novelty, it’s there for both your benefit and enjoyment. Check here to meet the geniuses behind the madness.

-Fifth Fleet Out-

Rating Breakdown
Nothing really leaps off the screen but the overall look is truly unique and wildly diverse.
The initial learning curve can be tricky. Within an hour, you'll be all set.
Surprisingly varied. The amount of objectives, equipment, and roles offered makes sure that everyone is on the move.
The slick environments and cartoony characters are at times undercut by the darker levels but the customization is king and deep enough to keep you occupied for hours.
The in-game banter is complementing but nothing special. The atmospheric score and backdrop is where this game really shines.
For those looking for something different than Call of Duty/Gears of War/Battlefield, this game delivers. Unique in approach and engaging no matter how you play.

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