Earlier this month, I took a look at DC’s new series The Movement whose tag-line involves “the superpowered disenfranchised.” Today, I’m discussing a comic at the opposite end of the spectrum: The Green Team. This new series, based on a 1975 one-shot by Joe Simon and Jerry Grandenetti, focuses on a group of teen trillionaires who use their vast wealth to acquire superpowers and fund wild adventures. Was the issue first issue as fun as a mansion party or did it crash like a poorly driven Ferrari?
The Green Team #1 focuses on Prince Mohammed Qahtanii, a young royal who desires to increase his wealth by his own methods in order to gain favor with his father. We join Mo in New York City, where he’s managed to seek out the elusive Green Team, a group of teenage trillionaires who invest money in various ventures that draw their interest. Mo soon meets the members of the Green Team, including their leader Commodore “64” Murphy, actress Cecilia Sunbeam, oil heir J.P. Houston, and his sister Lucia Lynn. Star-struck Mo, however, makes a mistake that may cost the Green Team not only their money, but also their lives!
I’ll start by saying The Green Team #1 is a fun comic. In a world where most mainstream series seem to have forgotten that comics can be wild, ridiculous rides, it’s great to have a lighter series to read. Art Baltazar and Franco, a team known for their work on humorous comics like Tiny Titans and Superman Family Adventures are right at home writing this type of story. One of their major strengths are the voices of the characters. Too often in comics, adult writers make teenagers either speak like themselves or with horrendous, overdone slang; luckily here, Art and Franco make these characters actually sound youthful. Artist Ig Guara does solid work on this comic as well. He draws everything from people to wacky technology with flair. Guara’s work on the characters’ clothes is notable, as their outfits are realistic, going so far as to portray wrinkles that appear from the way in which they are worn.
As much as I enjoyed this comic, it isn’t perfect, or even great. Though Guara’s art is almost entirely good, I found the backgrounds too simplistic, though this is a minor complaint. On the writing front, however, a larger problem looms: while I am interested in the characters, I don’t feel invested (no pun intended) in the plot yet. Obviously, I shouldn’t expect the first issue of a new series will reveal everything, but at least at the outset the character motivations are vague.
Overall, The Green Team #1 is a good comic. It’s not ground-breaking or mind-blowing, but it’s got me interested enough that I’m willing to stick around for a few more issues to see where it goes. I think the tone and direction of the series will become clearer by issue #2 or #3, and I’ve got high hopes. If nothing else, it’s nice to see DC putting out a comic that isn’t just standard superhero fare (and especially one that’s not another Bat-title). At the very least, if you’re looking for a comic that’s different from the majority of what’s on the stands, this issue is worth picking up.
-fun and light-hearted
-believable dialogue for teenage characters
-vague character motivation
Brett Simon is a twenty-three year old comic enthusiast. He liked the outdated computer reference used to name a major character.
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