After surviving the Outsiders War, Oliver Queen has returned to Seattle…only to find his city in the clutches of crime boss Richard Dragon. This issue kicks off “Broken,” the next storyline from Jeff Lemire and Andrea Sorrentino’s acclaimed run. It’s time to check out Green Arrow #32!
Ollie meets up with Naomi and Fyff, only to meet several assailants working for Dragon. While a deadly battle ensues, Diggle and Dragon exchange verbal blows, and we learn more about their connection and Dragon’s origin. Meanwhile, a figure from the past emerges as a new hero…but is she too late to save her new allies?
Green Arrow had a tough decision six issues ago: go after Komodo and the Outsiders, or stay to defend Seattle from Dragon. Obviously, he chose the former and, while he prevented great tragedy, the repercussions of his choice resonate in this great start to a new arc. Lemire’s seeded a lot of intriguing plot threads throughout his run, and now the resolution with Dragon is coming to a head. I like that Lemire is establishing a rogues gallery for the emerald archer, including the likes of Red Dart, Brick, and Killer Moth alongside the aforementioned Richard Dragon and, of course, Count Vertigo. I also like that Lemire acknowledged these aren’t the most intimidating DC villains, but they’re still a force to be reckoned with.
Andrea Sorrentino continues to knock it out of the park with his awesome art style. The designs of Green Arrow’s foes are great and, coupled with some clever close-ups, enhances their status despite being “D-Listers.” There’s a lot of frenetic action which really suits a story of a hero returning home to find everything in shambles. Sorrentino also alters his style for the flashbacks, electing a pop-art-esque aesthetic which works quite well and shows his breadth of skill. Marcelo Maiolo, this title’s colorist, continues great work with muted tones. By choosing key colors for each character, Maiolo helps to make the heroes and villains clash with the grim backdrop of a city at war with itself.
Nevertheless, this issue had a few shortfalls. The battle scene between Green Arrow and Red Dart, while intriguing, lacked some of the movement found in previous issues. Furthermore, it felt odd that Red Dart, when she had such an obvious advantage, would simply leave her foe to follow her out. Also, while I like Richard Dragon, his plan does seem overly ambitious for the resources we’ve currently seen; still, Lemire has surprised me with twists in the past, so it’s possible I’m jumping the gun on this one.
Green Arrow #32 sets up a great new story arc for my favorite DC title. There’s a lot to enjoy here, and I’ve got faith the creative team will treat us to another stellar arc. While imperfect, even when this title falters a bit it’s still at the top of the pack. Best of all, new readers can easily get into the story, and shouldn’t miss out on this series.
-amazing art from Sorrentino and Maiolo
-establishes a great Rogues Gallery for Green Arrow
-culmination of plot threads from over the last six months
-great jumping on point for new readers
-Dragon’s plan seems overly ambiitious
-art in some of the battle scenes not up to standard of previous issues
Brett Simon is a twenty-four year old comic enthusiast. His Rogues Gallery includes Driver-Who-Doesn’t-Know-What-a-Crosswalk-Is-Man.
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